The blog introduces the Cannibal family, sharing some lore, concept artwork, the weapons they use, and their combat techniques.Each archetype corresponds to a different role in combat - for example, bruisers are monsters with high HP values.They've created monster families and archetypes to organize their sophisticated range of monsters. Blizzard is revamping the aesthetics of monsters in Diablo IV, going for a grittier style.Blizzard shared an early look at the couch co-op UI.The left-corner action bar has been moved to the bottom center by default on PCs, but will shift to the left if you play zoomed out.All skill slots can now have their keys rebound, including the primary skill.The inventory UI has also received a revamp - the team hopes to balance a gritty UI with ease of use.Item icons are getting a revamp - they will be less painterly with darker backgrounds.UI Design, Controller Support, and Co-Op Highlights If you'd like to learn more about this game, check out our Diablo IV Overview and spotlights on the Sorceress, Druid, and Barbarian classes, as well as equipment and itemization. Diablo IV's long-awaited quarterly update is finally here and it's a double-header! Angela Del Priore, Lead UI Designer, discusses BlizzCon demo feedback, controller support on PC, and couch co-op, while Candace Thomas, Senior Encounter Designer reveals the Cannibal Tribe monster family.ĭiablo IV was announced at BlizzCon 2019 to much fanfare, promising quarterly updates throughout 2020.
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